Wednesday, July 21, 2010

Final Project Menu

Content Standards
Content Instruction
Lesson Structure
Assessment of Student Performance
Technology
Survey

Final Project - Technology

The technologies required for this project are an LCD projector or smartboard and computers with internet access for teachers and students.

Teacher will use an LCD projector (or smartboard) to model accessing the website and playing the World Maths Day game. Teacher will use the computer to check on students’ progress on the website.

Students will use computers to access World Maths Day game in school and at home (with parents’ assistance).

Final Project - Assessment of Student Performance

Teacher has access to the information on students’ progress on the World Maths Day website, such as time spent on game and number of problems answered correctly. Teacher will check students’ progress, which will count towards their homework grade.

Final Project - Lesson Structure

This will be a two-week project, leading up to the World Math Day in March. Before the introductory lesson, the teacher will need to register onto the World Maths Day website and create an account for each student.

The introductory lesson will take place in the computer lab, where each student will work individually on their own computer. Teacher should write the URL of the World Maths Day website on the board.

Teacher will use to the LCD projector (or a smartboard if there is one) to show students how to open Internet Explorer (IE) by double-clicking the IE icon. Then demonstrate where to type the URL of the World Maths Day website. While the students are accessing the website, teacher will pass out the individual log-in name and password for each student and assist whoever needs help. After that, model how to log onto the website with the log-in name and password. Next, click the “Start Game” button on the screen to demonstrate how to start the game. Model the World Maths Day game. Explain when you (students) know the answer to the math problem (ie, 2+3), you must find the number (ie. 5) on the keyboard, press that number and “enter.” At the end of the class, show student how to log out of the website.

As part of homework, students will need a computer and Internet connection in order to access the World Maths Day site. Teacher will send home a note with the student’s log-in name, password, and the URL of the World Maths Day website. Parents are expected to assist students in accessing the website.

Final Project - Content Instruction

The goals for this lesson is to let students know that doing Math is fun and to encourage the use of technology at school and home.

Students will learn and better remember the addition and subtraction facts using the World Maths Day game. In addition, students will also learn to access a website using Internet Explorer.

Students are also encouraged to participate in the World Math Day in March.

Tuesday, July 20, 2010

Final Project - Content Standards

Curriculum Standards

Grade One Mathematics Content Standard 2.1:
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Know the addition fact (sums to 20) and corresponding subtraction facts and commit them to memory.

Technology Standards

ISTE Standard 3: Model Digital-Age Work and Learning
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Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.