This will be a two-week project, leading up to the World Math Day in March. Before the introductory lesson, the teacher will need to register onto the World Maths Day website and create an account for each student.
The introductory lesson will take place in the computer lab, where each student will work individually on their own computer. Teacher should write the URL of the World Maths Day website on the board.
Teacher will use to the LCD projector (or a smartboard if there is one) to show students how to open Internet Explorer (IE) by double-clicking the IE icon. Then demonstrate where to type the URL of the World Maths Day website. While the students are accessing the website, teacher will pass out the individual log-in name and password for each student and assist whoever needs help. After that, model how to log onto the website with the log-in name and password. Next, click the “Start Game” button on the screen to demonstrate how to start the game. Model the World Maths Day game. Explain when you (students) know the answer to the math problem (ie, 2+3), you must find the number (ie. 5) on the keyboard, press that number and “enter.” At the end of the class, show student how to log out of the website.
As part of homework, students will need a computer and Internet connection in order to access the World Maths Day site. Teacher will send home a note with the student’s log-in name, password, and the URL of the World Maths Day website. Parents are expected to assist students in accessing the website.
No comments:
Post a Comment